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十字军之王3开发日志#13 | 2/12 学术的生活方式

十字军之王3开发日志#13 | 2/12 学术的生活方式

牧游社 牧有汉化翻译


CK3 Dev Diary #13 - The Learning Lifestyle

Voffvoffhunden, Content Designer


Oh, it's Tuesday already! Time to take off my Developer Hat and put on my Developer Who Talks About the Game Hat.

喔,已经周二了!又是时候摘下我的“开发者”的帽子,再戴上我的“讲解游戏的那个开发者”的帽子了


I hope all these dev diaries have been showing off my erudition, deep knowledge and, uh, healthy living? Because it's time for the Learning Lifestyle!

我希望这些开发日志都已经展现了我的博学、多知,以及,呃,健康生活?因为是时候讲讲学术Learning生活方式了。


Seeking out information, acquiring knowledge, and reading everything you can get your hands on should resonate with a lot of you, seeing as that's more or less what you’re doing right now. You might even have a theological bent and be praying for a release date announcement!

攫取信息,获得知识,以及阅读你能得到的每一本书,你们中的大多数人应该对这些有所共鸣吧,由于你们可能多少就正在做这些事。你们甚至可能有着神学式的爱好,祈求着游戏发布日的到来呢!


But your prayers will go unanswered for some time yet.

但你们这些祈求者也许在一段时间内不会得到回复就是了。


Here are the focuses that the Learning Lifestyle allows for:

以下是学术生活方式可选的重心:


医药重心:关于生命的理解,超脱现世对肉体施加的多变影响。
专注医药重心获得:
学习:+1;健康:略微改善;学习经验:30点/月;
学识重心:关于前人、现世以及永恒真理的知识。
专注学识重心获得:
学习:+3;学习经验:30点/月;
神学重心:信仰与知识。理解神意味着理解世界。
专注神学重心获得:
学习:+1;虔诚:1点/月;学习经验:30点/月;


Medicine is the focus for those of you who want to shield yourself and your court from the vagaries of Medieval life. Life is short enough as it stands, and far more so if smallpox decides to take up residence in your castle, or if you’re of the easily-stressed persuasion for that matter.

医药重心是为那些想要护佑你自己和你的宫廷对抗中世纪多变的玩家准备的。生命本来就是短暂的,当天花决定在你城堡中居住后,你的生命将变得更短暂,如果你在这方面有着偏执而易虑的信念,也会如此。


Scholarship is a good one for those who love to seek knowledge and understand the weirdness and wonder out there. It's effects are about knowing how to improve your own abilities, and how to improve the realm.

学识重心对于那些想要寻求知识、并试图理解外界的怪奇事物的人是一个不错的选择。它可以让你明白如何提升自己的能力,以及如何改善自己的领国。


Theology is about the great questions. Who are, and what is the divine? Why does the divine want me specifically to rule the entire world? Its perks offer numerous bonuses to your interactions with your faith and the clergy.

神学重心是关于宏大问题的。谁是神,什么是神?为什么神灵偏偏选中我来统治全世界?它的升级项可以在与你的信仰和相关神职人员互动时提供一系列加成。


The perk trees themselves match these themes fairly well, but provide you with more detailed options.

这些技能树均非常契合他们的主题,且能为你提供一些更细致的选项。



Theologian

神学家


I would like us to dive in head first into the realm of theology. Some of the perks here are the straightforward fare you might expect, making others of your faith like you more for being such a staunch practicioner:

我希望我们先深入神学的领域。这里面的一些升级项正如你所期待的,作为一个坚定的实践者而让与你信仰相同的人更喜欢你。


Editors note: I started out strong by getting the screenshots wrong, didn't I. Faithful is now corrected, whereas for Church and State, the value in the comment is the currently correct one, not the one in the screenshot. Oh well! (And yes, I am also the editor. Sue me.)

编辑补记:我一开始把截图弄错了,不是吗?“虔信”现在被更正了,“教会和国家”则还没有,图片评论中的数值是正确的,截图里的不是。哦好吧!(是的我就是编辑,起诉我呀。)


Faithful - Clergy Opinion: +10
虔信 - 神职人员好感:+10


Church and State - Realm Priest opinion: +30
教会与国家 - 领国教士好感:+30


From the Council dev diary, you might remember the Realm Priest, who is appointed to give their approval or disapproval to the way you behave. You know, just so the gods can be absolutely certain that you deserve those sweet, sweet church taxes.

在内阁的开发日志里,你也许还记得关于领国教士的那些事儿,他们被指派来对你的行为作出赞许或不赞许的判断。你晓得的,只有如此,神才能真正确信你应该得到那些甘美的教会税收。


It is clear that this is a very powerful perk, but I can already hear you all shout out for answers: "Will this be useless if my religion doesn't use Realm Priests???"

很明显这是一个相当强力的升级项,但我已经听到你们开始叫嚷着问“那如果我的宗教没有领国教士那不就没用了吗?”


Fear not, there is a variant of the perk for all those out there who prefer that approach:

别担心,对于所有希望往这一方向发展的人而言,这一升级项还有其变体:


Church and State - Monthly Piety from Buildings: +100%
教会与国家 - 每月来自建筑的虔诚:+100%


Of course, whether your Realm Priest/Court Chaplain likes you or not is irrelevant to the fact that you can improve the way they build your religious relations by being equally good at all this god-stuff as they are:

当然,无论你的领国教士/宫廷主教喜不喜欢你,你都可以通过变得与他们同样擅长与神相关的事物,来改善塑造你宗教关系的方式。


Clerical Justifications - Religious Relations efficiency: +20%]
牧师的辩护 – “宗教关系”任务效率:+20%


Religious Relations is a Council Task, so check the Council DD for that one!

“宗教关系”是一个内阁任务,请查阅内阁的开发日志


Once you're considered pious and a brilliant, shining example of an adherent of your faith… wouldn't you want even more acknowledgement?

当你被认为是一个虔诚且出色的人,对于你的宗教信众是一个金光闪闪的好表率的时候,你难道不想获得更多认可吗?


Radiant - Level of Devotion impact: +100%
光芒四射 - 奉献等级影响:+100%


Now, Level of Devotion reflects how good of a believer others think you are. As with other similar values, it is increased by gaining Piety, but your "Devotion Experience" does not fall when you spend Piety, so it's an ever-growing measure of your life's accomplishments. Well, ever-growing as long as you do nothing to upset the church, important members of the clergy, or your god(s). At least while anyone's watching.

当前,奉献等级Level of Devotion反映别人认为你是一个多好的信徒。正如其他类似的数值,这也是随着虔诚值的增长而获取的。但你的“奉献经验”并不会随着你消耗虔诚而减少,因此它将是对你人生成就中的一个永远增长的尺度。呃,将会永远增长,只要你不去做那些让教会、重要神职人员或者你的(诸)神感到不舒服的事,至少大家都看着你呢。


Theology isn't just about your own faith, however. It's also about how much better it is than every other faith. If you're going to be doing a lot of conversion, give the Theologian tree a look:

神学不只是关于你自己的信仰,也包括你的信仰在何种程度上优越于其他信仰。如果你想要频繁改信,那么还是再看一下神学家技能树:


Zealous Proselytizer - Convert Faith in County progress speed: +25%
热心的劝导者 – 国内改信宗教进程速度:+25%


Religious Icon - Convert Faith in County: The Fervor modifier never goes below 0
宗教圣像 – 国内改信宗教:热情修正永远不会小于0


Since the Fervor modifier can be so powerful, it can be an immense benefit to prevent it from ever being negative.

由于热情Fervor修正的效果可能会如此地强大,假如能防止其降低到0以下,就能带来巨大的好处。


Now, it’s really good that we have definitely told you everything about how religions and fervor and all those things work in CK3, otherwise I’d be telling you guys way too much right now.

假如现在我们已经把CK3中关于宗教、热情之类的所有内容都给你们介绍过就好了,要不然的话,我现在可能就会说得太多了。


Especially with perks such as this:

尤其是像这样的升级项:


[Prophet - :p:p:p]

[先知 –不能说不能说]


NOTE: Ooops, turns out I finally reached the end of the line, here. There's some things I can't say as much as I want about, apparently. I can't wait for you guys to get your hands on the religion DD...

附记:哎呀,看来这就是底线了。显然这些内容我暂时还不能畅所欲言。但是我真的很想尽快向大家呈上关于宗教内容的开发日志...


Now, back to the perk tree! Towards the end you can get skilled enough to make some very convincing arguments for why imprisoning your vassals and revoking all their titles is exactly what your god(s) would want you to do!

现在,让我们再回到升级树!到升级树的末端,你在囚禁封臣以及剥夺头衔时,能熟练地找出足以信服的借口,证明这些行为都是如(诸)神之所愿的!


Defender of the Faith - Tyranny Gain: -25%, Same Faith Opinion: +5
信仰守护者 – 暴政度获得:-25%;相同信仰好感:+5。


Interestingly enough, this perk changes depending on how tolerant your faith is of others. There's multiple variations, but here's one:

很有趣的是,这一个升级项的效果会随着你的宗教对异教的宽容程度而发生改变。这个升级项有很多不同的版本,比如说这一个:


Defender of the Faith - Diplomacy per Level of Devotion: +1, Monthly Piety: +20%
信仰守护者 – 每级奉献等级外交技能:+1;每月虔诚:+20%。


At the very end, you'll get the Theologian trait, which will help provide all the Learning and Piety you could ever wish for. As befits someone who is in such close communion with the divine.

到最后的最后,你会得到神学家Theologian特质,这个特质会提供你所想要的学习技能和虔诚。对那些与神明相交融的人来说,这是最合适的奖赏。


Whole of Body

身体的完满


So, maybe an eternal afterlife isn't your thing? Maybe you're more of an eternal current-life kind of person? Then the Whole of Body tree is for you! (Note that it does not confer actual immortality. That would just be a silly thing to have in a game like this, wouldn’t it?)

不过,或许你所追求的并不是永恒的来世?或许你更想要的是永恒的现世?那么你就可以选择身体的完满!(注意,这条线路并不会奖励给你真正的永生。毕竟像我们这种游戏中,出现永生可太蠢了,对吧?)


First, happy news is that a familiar face is going to make a return in CK3: the Court Physician! (Pretend that was a completely new, surprising detail that you never could have guessed.) They work a lot like in CK2, but you can now do something to actually improve them:

首先有个好消息,有个老熟人要在CK3中回归了,那就是:宫廷医生Court Physician!(假装这是一个全新的细节内容,我想你们想破脑子也猜不到吧)CK3中的宫廷医生和CK2中的功能大体相同,但是现在你可以采取一些行动,来对他们做出提升:


Anatomical Studies - Court Physician costs less to hire, Court Physician treatments have better outcomes
解剖学研究 – 宫廷医生的雇佣花费更少,宫廷医生的治疗会有更好的收效


Of course, who needs a Court Physician, isn't it better to just avoid getting sick in the first place?

当然了,假如能一开始就让疾病远离我,还要宫廷医生做什么?


Wash Your Hands - Reduced chance of contracting Illnesses, Reduced chance for Courtiers to contract Illnesses
勤洗手 – 降低感染疾病的可能性,降低廷臣感染疾病的可能性。


Never mind the confused looks as you're constantly cleaning your hands, and never mind the fact that your pox-ridden ancestors are turning in their graves at your foolishness. It'll actually help. At least it... might?

在你勤洗手的时候就别管他人那些疑惑的目光了,也不用担心那些死于瘟疫的祖先的会被你的愚蠢气得从坟墓里爬出来。毕竟洗手真的是有效的...吧?


There's a couple other perks that improve your endurance as well.

还有一些别的升级项,可以帮助你改进续命能力。


Iron Constitution - Disease Resistance (Fertility): +30%, Disease Resistance (Health): Massive Boost
钢铁般的体格 – 疾病抵抗(生育力):+30%,疾病抵抗(健康):大幅提升。


Disease Resistance refers to values that are only applied as offsets from disease modifiers. So they won't have any impact until you get sick, but once you do get sick, it won't keep you from running around and leaving children everywhere you go. And illnesses won't drag you into the grave so fast, either.

疾病抵抗Disease Resistance指的是,在身患疾病时,疾病抵抗数值会抵消疾病的部分Debuff修正。在你没有生病时,这些数值是没有影响的,而一旦你生了病,你就能在疾病抵抗的保护下继续活蹦乱跳,四处留种了。同时,这也能让你不至于被病魔迅速拖进坟墓。


Lastly, if you want to improve your survivability even when you’re healthy, just be Healthy!

最后,如果你想在自己身体健康的时候也能延长寿命,那就永远健康吧!


Healthy - Health: Significant Boost
健康 – 健康:大幅提升。


Sometimes the simplest solution is the best.

有的时候,简单的解决方式就是最好的。


Health is not only about the body, however, but also about the mind. I know you guys are really excited to hear more about the details of the Stress system, so... we're going to leave you wanting for a few more weeks!

健康不仅在于身体,也在于心灵。我知道大家都很想了解一下有关压力Stress系统的细节,所以...我们继续卖关子,你们就老实再多等几个礼拜吧!


But there are perks that affect that as well:

这里也有一些会影响到压力的升级项:


Carefree - Stress Gain: -25%
无忧无虑 – 压力获得:-25%


Mental Resilience - Time between Mental Breaks: +3 years
精神恢复力 – 精神崩溃的发生间隔:+3年


"Agh, not knowing what it means is going to give me a mental break!!"

“啊啊啊,这精神崩溃到底是什么意思!再不告诉我我就要精神崩溃了!!”


Then, there are two very cool perks, that both come in handy in a more active fashion. The first is:

还有两个非常炫酷的升级项,它们都会提供很有用的主动操作。首先是这一个:


Restraint - You can take the Embrace Celibacy and Abandon Celibacy Decisions
节制 – 你可以执行“拥抱独身主义”和“放弃独身主义”决议。


Just imagine! Once your children are starting to amass, you might want to start limiting the pool of competing claimants in the inevitable inheritance dispute, and if a few of your Strong, Genius heirs accidentally get thrown off a roof, you can get started on some new ones again!

想象一下!当你的儿女越来越多的时候,继承争端已经不可避免,你可能会想要限制一下宣称竞争者的数量;而又假如,你的天才强壮继承人中,有一两个意外从屋顶上掉下来摔死了,你又可能会想要再生些新的继承人了!


And finally:

还有最后:


Know Thyself - When Death of natural causes is 1 year away, you will receive a warning
认识你自己 - 当一年内将因自然原因死亡,你会收到警告。


Yup, you read that correctly. It is actually possible to feel it when your time is approaching. I want to emphasise the "natural causes", though. Disease and cold steel might still take you by surprise, but if you can survive those, then you can be well-prepared by the time you kick the bucket, precisely to avoid the worst of those aforementioned inheritance disputes.

对,你没看错。当你的时日迫近,实际上感觉到它是有可能的。不过我要强调“自然原因”。疾病和冷酷的钢铁也许仍会让突然死掉,但如果你幸免于难,那你就能在一命归西前有时间做好充分准备,以避免之前说的最严重的继承纠纷。


The perk from this tree, Whole of Body, is unusual in that it does not affect your skills at all. Instead, it improves your fertility, your health, and reduces stress gain. Let's just say that someone who finishes the tree will have a hard time getting killed by anything. (Except for murders and executions. Murders and executions are still pretty deadly.)

“身体的完满”升级树的升级项与众不同,它一点也不影响你的技能。相对地,他会增强你的生育能力、健康,降低压力增长。这样说吧,完成此技能树的人很难被任何东西杀死。(除了谋杀和处决。谋杀和处决仍然相当致命。)


Scholar

学者


At long last, the most sophisticated of the perk trees. The one about knowledge and answers, and wisdom for the sake of wisdom. Come with me on this journey into the unknown, where I will reveal to you… more perks?!?

最后是,最有智慧的升级树。关于智识和答案,为了求知的智慧。和我一起走入未知的旅程,在此我将为你展示...更多的升级项?!?


In the Middle Ages, scholarship was undeniably tied to theology, and that means that being a good believer can aid you in being a good learner.

在中世纪,学问无可置疑地和神学联系在一起,这意味着成为好的信徒可以帮你成为好的学者。


Scholarly Circles - Learning per Level of Devotion: +2
学术圈子 - 每级奉献等级增加学习:+2


True wisdom is shown in who you surround yourself with, though. So you should surround yourself with servants who are smarter than you are:

真正的智慧体现在你和谁在一起。所以你应该让比自己聪明的仆人聚集在你周围:


Learn on the Job - 20% of Councillors' primary Skill is added to your own
在工作中学习 - 20%的内阁成员首要技能增加到你自己的技能中。


It's not only your own skills which can benefit from your focus, either:

不仅是你自己的技能可以从此项重心中获益:


Pedagogy - Your wards can get additional Skills, and can become your Friends
教育学 - 你的被监护人可获得额外技能,并可成为朋友。


Just imagine taking your neighbor’s child hostage educating your neighbour's child, and ending up friends instead of enemies!

想象一下,把邻居的孩子作为人质并进行教育,最终成为朋友而不是敌人!


There are perks that help you more efficiently develop your realm:

也有一些升级项可以帮你更有效地发展领地:


Planned Cultivation - Increase Development in County efficiency: 20%
计划耕种 - 提高伯爵领发展度效率:20%。


And there are other ways the tree helps you improve as well:

此升级树也能以其他方式帮你提高:


Scientific - Cultural Fascination progress: +100%
科学 - 文化魅力进度:+100%


You're going to have to wait a while before you get to hear about any of what that modifier means, though. Sorry!

不过你得等上一阵才能知道这个修正是什么意思。抱歉!


Other perks are good for making friends outside of your own circles:

其他升级项也能帮你结交在圈子外的朋友:


Open-minded - Ignore Negative Culture Opinion
思想开放 - 忽略文化带来的负面好感。


Apostate - Different Faith Opinion: +10, Faith Conversion Cost: -75%
叛教者 - 不同信仰好感:+10;信仰转换花费:-75%。


Wow, those are some cheap conversions, for when your studious research helps you discover a faith you like better than your own!

哇,这些改宗很便宜,因为你好学的研究帮助你发现了你更喜欢的信仰!


Once you're an insufferable know-it-all, you can even talk your way into making religious authorities grant you claims in exchange for your hard-earned Piety.

一旦你自以为无所不知,你甚至能用辛苦赚来的虔诚让宗教权威授予你宣称。


Sanctioned Loopholes - You can use the Buy Claim interaction
合法漏洞 - 你可以使用“购买宣称”互动


It doesn't come cheap, but with this much Piety (and your well-formulated arguments), it doesn't matter what the Pope says.

它并不便宜,但是有了那么多虔诚(以及你精心安排的论证),教宗说什么都没关系。


Lastly we have the Scholar trait, which grants a solid boost to Learning, small boosts to Hostile and Personal Scheme power, as well as a modifier to Development Growth in your Counties.

最终,我们会有学者Scholar特质,可以极大促进学习,小幅提升敌对阴谋和个人阴谋力量,以及对你伯爵领发展度增长的修正。


Knowing stuff comes in handy in a wide variety of ways.

知晓事情,这可以以多种方式派上用场。


That's it for today! Knowledge, religion and long lives-

今天就到这里!知识,宗教和长寿——


Exactly how long, you ask? *sigh*

你问长寿是多长?唉...


Modding: Fine, let's talk about immortality

模组:好,我们谈谈永生。


What follows here is about modding, and is not used by the vanilla game!

接下来谈论的是模组,原版游戏并没有使用!


Today I've been talking a lot about long lives, but not about eternal lives. Some people really enjoy seeing what their cruel tyrant-queen might get up to age after immortal age, or total conversion mods where magical creatures literally live forever. Well, we haven't left you out in the cold. We've added a simple means for mods to make traits grant immortality, by simply toggling a parameter.

今天我一直在谈论长久的生命,而不是永恒的生命。有些人真的享受看他们残酷的暴君女王在得到不朽之后会衰老,又或者想看大改的模组中有真正永生不死的魔法生物。好吧,我们没有冷落你们。我们给模组增加了简单的方法,只需更改一个参数,即可获取永生。



Immortality will come out of the box with convenient functionality such as value triggers for "effective age" and "real age", and ways of setting those.

永生会有开箱即用的便利功能,比如“有效年龄”和“实际年龄”的数值触发器,以及设置这些的方法。


To be clear, this will not be active for any traits in the vanilla game, but it makes it easy for mods to add it, should they want to.

明确一下,这些在原版游戏里任何特质都不会启用,但是如果想要,模组可以很简单的添加这些。


Don't say we never did anything for you!

不要说我们从未为你做任何事!


Especially not when I return next week with the Diplomacy Lifestyle, and some more tidbits about various related things. We're almost through our massive Lifestyle rundown, and the next DD will bring some of the most impactful perks seen thus far.

尤其是,不要在下周回到外交生活方式,介绍各种相关事物的更多细节的时候。我们几乎就要完成整篇生活方式的详细报告,下期开发日志将带来至今为止最具影响力的升级项。


Until then!

到时见!


PS: A lot of people ask what life as a game developer is. It's pretty much constant hard work, as you try to fit together an impossibly complicated piece of art on an impossibly tight deadline. But occasionally the game hiccups in fun ways that you're lucky to get to see. When the character animations started reacting oddly the other day, Peter, one of our UX Designers, saw one of the most important relationships in his life reflected in his in-game marriage:

附注:很多人问我游戏开发者的生活是怎样的。这是相当持续而艰苦的经历,你要努力在不可能的紧迫期限内将不可能的复杂艺术组合在一起。但有的时候,你会幸运地看到游戏以有趣的方式打起嗝来、出点小错。有一天角色动画开始以奇怪的方式反应,Peter,我们的一位UX设计师,看到了他人生中最重要的关系反映在游戏中的婚姻里:



Rest well, everyone!

大家好好休息!



翻译:飞星穿月 一个幽灵 Yakuky

校对:三等文官猹中堂


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编辑于 2020-02-13 22:58